PayPal | AR Patent

PayPal’s AR Patent Points To The Immersive Future Of Retail

In a system for presenting augmented reality views of product instructions, a method may include receiving a request from a client device, the request including image data – PayPal. The method may further include identifying an object in the image data and generating an augmented reality view of the identified object. The method may further include transmitting the augmented reality view to the client device.

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Source: Forbes

Apple | New AR

Apple’s New AR Features Are proof That Wearables Are Coming

In demonstrating Apple’s updates to its ARKit suite, which helps developers create augmented-reality apps and experiences, Federighi gave the WWDC audience—and the world—a clear sign that the future Apple is working toward isn’t one we’ll be looking at through our phone screens.

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Source: WIRED

Adobe | Apple |AR

Adobe and Apple’s AR partnership materializes at The Festival of the Impossible

Apple, Pixar, and Adobe – the trio of companies backing the format – hope to make it an essential part of creative workflows as developers and artists build content around ARKit 2, the third major release of Apple’s augmented reality platform. ARKit 2 brings features like 3D object tracking, shared experiences, and object persistence.

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Source: 9to5Mac

Apple | AR | Software

Apple Is Set to Unveil AR Upgrade, Software to Manage iPhone Use

Apple engineers have been working on an initiative dubbed Digital Health, a series of tools to help users monitor how much time they spend on their devices and inside of certain applications. These details will be bundled into a menu inside of the Settings app in iOS 12,

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Source: Bloomberg

VR, AR | Tribeca

The best VR and AR From The Tribeca Film Festival

Virtual reality hasn’t changed the world the way its creators hoped — at least, not yet. But it’s gotten a lot of traction in a slightly unexpected place: film festivals. A cinematic 360-degree video screening program, a “virtual arcade” with a variety of interactive and cinematic projects, and the long-running Storyscapes program that features ambitious virtual/physical installations.

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Source: TheVerge